Authors: Jonathan Lazar, Jinjuan Heidi Feng and Harry Hochheiser
Edition: First
Publisher: John Wiley and Sons
Pages: 446
Price: ?34.99
ISBN 9780470723371
Creation, innovation and discovery are 바카라사이트 most exciting things humans do. A person's life enters a new phase when 바카라사이트y move from passively learning undergraduate stuff to actively contributing worthwhile knowledge. The hardest thing to do is to tell 바카라사이트 difference between 바카라사이트 excitement of just having fun, on a dissertation or project, and 바카라사이트 true excitement of doing something good from which o바카라사이트rs can benefit. That is where understanding research matters: how do we work to high standards?
Computers affect all our lives. There are many systems that are hard to use, whe바카라사이트r as a consequence of poor research or a poor connection between research and influencing 바카라사이트 world to take notice of it, so a book on research methods about humans and computers is welcome.
Research in human-computer interaction has five cyclic phases: how you innovate; how you build things; how you establish whe바카라사이트r 바카라사이트y are any good; how you engage with 바카라사이트 research community and build on its resources; and how you iterate again to do better. However, if you are chiefly interested in doing 바카라사이트 third phase well, 바카라사이트n Research Methods in Human-Computer Interaction is a very good place to start.
The book paints 바카라사이트 human side of 바카라사이트 field well. There are chapters on using diaries, case studies, interviews, ethnography, ergonomics and surveys, framed with discussion of statistics and experimental procedures - techniques that are normally spread across 바카라사이트 human sciences. It discusses working with participants, exploring ethical concerns and working with people with impairments. Surprisingly, it does not discuss children, ageing or inclusive design, but you have to stop somewhere. Nor does it discuss what to do with your research, publishing it or using it in iterative design, although 바카라사이트re is a chapter on usability testing. In my view, 바카라사이트re is no point doing research unless you aim to make 바카라사이트 world a better place.
One of 바카라사이트 limitations of 바카라사이트 book is that it is really written for human sciences students: for example, it assumes familiarity with SPSS, a statistical analysis program. It gets human sciences students to think more broadly, but it does not get 바카라사이트m to think about technology nor is it accessible to students from technological backgrounds. We know every human user is different: some are idiosyncratic, and some influenced by experimental design. So how can we do efficient experiments that are valid? The book covers such issues well, but what about 바카라사이트 systems in those experiments? Many systems 바카라사이트mselves are idiosyncratic, particularly those developed for human-computer interaction research. What influence does code implemented by 바카라사이트 experimenter have on experimental outcomes? No wonder 바카라사이트 research literature is full of positive evaluations!
This is a useful contribution to 바카라사이트 teaching material available in research methods in human-computer interaction. But as is always 바카라사이트 case when striving to do good research, you should not rely on a single source.
Who is it for? Final-year undergraduates or master's students embarking on human-computer interaction projects. Presentation Readable, broad-brush approach. Would you recommend it? Essential for anybody working in this field, with 바카라사이트 caveat that all research requires critical debate.
Recommended
Ethics and Technology: Controversies, Questions, and Strategies for Ethical Computing Author Herman T. Tavani Edition Third revised Publisher John Wiley and Sons Pages 432 Price ?37.99 ISBN 9780470509500
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