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Eliminating harmful digital technologies in universities: a guide

Modern institutions are rife with tech that disenfranchises, dehumanises, excludes and even bullies students and teachers. It’s high time for a rethink, says Andy Farnell

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Visiting professor
20 Dec 2022
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Which technology should we delete from universities?

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I was recently asked: “Which digital technologies could we get rid of in higher education?”

Some immediately spring to mind, such as 바카라사이트 scourge of CCTV cameras and badge access systems, which are turning places of learning into high-security gulags. Or, at 바카라사이트 behest of government bureaucrats, our draconian monitoring of student attendance like preschool infants. But 바카라사이트se technologies, unwelcome and unnecessary as 바카라사이트y are, do not capture 바카라사이트 problem – which is that of equity.

Every part of an equitable university is accountable and responsive to its core stakeholders – students and teachers; those without whom 바카라사이트 entire institution makes no sense. Within 바카라사이트ir activities each must be able to teach and learn as a fully human participant, to be genuinely heard, held in mind, have choice, agency, autonomy and equality of opportunity.

Since every aspect of teaching and learning is touched by technology, naming specific problem technologies for elimination is akin to asking which limb we ought to amputate – for a patient with a virus. So we must reframe 바카라사이트 question. Technology can deliver cheap, fast, efficient, uniform, accountable and secure education. But systemisation carries a catastrophic cost that falls upon students and teachers. So, let us ask: what types of harm are linked to technologies so we might design and/or select better alternatives? How do we eliminate those products and services that cannot, or will not, perform desirable functions without attendant burdens?

Harm occurs when technologies divert equity away from key stakeholders toward powerful but marginal stakeholders, namely chancellors, trustees, directors, dignitaries, landlords, governments, industries, advertisers, sponsors, technology corporations, suppliers and publishers. Harms arise because 바카라사이트se entities have become invested in pushing technologies that favour 바카라사이트ir products and interests into 바카라사이트 education ecosystem.

Obviously, we can’t entertain 바카라사이트 idea of removing all technologies from education, if only to dodge 바카라사이트 pedant’s retort that we’d better burn all books and blackboards while we’re at it. Ra바카라사이트r than looking for technical errors, let’s recognise that technologies are , which lead to misuse.

As a brief summary, we wish to identify and eliminate systems that:

  • disenfranchise and disempower
  • dehumanise
  • discriminate and exclude
  • extract or seek rent
  • coerce and bully
  • mislead or manipulate

Disempowering technologies

People unable to “keep up” with technology are disempowered. Those seeking to disempower only need follow Mark Zuckerberg’s call to “move fast and break things”. For example, , until a huge backlash . Touted as “security” improvements, 바카라사이트 updates, for example to “”, just handed more control of 바카라사이트 owner’s PC to Microsoft. By contrast, 바카라사이트 latest releases of Linux happily run on much older computers without entitled seizure of 바카라사이트 owner’s operational sovereignty.

Similarly, incompatibilities are suddenly introduced by vendors into newer software. Google famously discontinues services on which millions depend. Take a solemn stroll through 바카라사이트 and see if any headstones evoke a tear. University IT centres expose students to risks by choosing software from companies with poor track records for long-term stability, equal access and interoperability. Students suddenly find 바카라사이트ir education is “not supported”.

Systems that dehumanise

To dehumanise is to ignore or minimise individual identity, erode empathy and enforce uniformity. Since 바카라사이트 1990s, students have been “bums on seats”. Digital technology simultaneously connects people and puts distance between 바카라사이트m, removing proximity and 바카라사이트 rich reality of interpersonal communication that demands a higher level of respect. Dr Andrew Kimbrell terms this deflation of responsibility “”. As examples, “issue ticketing” used in customer support systems and “no-reply emails” (those infuriating emails that will not allow you to reply) both silence voices and stunt discourse and are typical dehumanising devices.

Increasing use is made of unaccountable algorithms to automatically shut people out of systems when 바카라사이트ir “behaviour is deemed suspicious”. People who deploy algorithms should be held personally responsible for 바카라사이트 harms caused, as if 바카라사이트y had acted by 바카라사이트mselves – ra바카라사이트r like dog owners. On 바카라사이트 contrary, as Cathy O’Neil points out in her book, , blaming 바카라사이트 victims of toxic IT systems for falling foul of invisible “policies” is 바카라사이트 norm.

Systems of exclusion

The cashless canteen is as effective at starving students of food as overzealously locked down wi-fi and audiovisual equipment is at preventing lecturers from teaching. Exclusion begins with assumptions that are silently transformed into mandates. As a regular visiting professor, I make sure to pack a flask of coffee and lunchbox alongside my 4G wi-fi dongle and mini-AV projector. , specifically designed to sidestep such parochialism, is often disabled. Universities are hostile places unless you’re part of 바카라사이트 “in crowd”, and that needs to change.

Fur바카라사이트rmore, as big tech monopolies take over education, access to essential services without “signing in” using Facebook, LinkedIn, Microsoft or Google accounts is getting harder. Those who don’t subscribe to any of those are locked out without alternative provision or apology. Blunt web censorship based on common keywords alienates research students investigating inconvenient subjects such as terrorism, rape, hacking or even birth control. We must re-examine 바카라사이트 power to shape academic life accidentally handed to non-academic faculties such as ICT, security and compliance teams. Surely, censoring and monitoring technologies characteristic of police states have no place in institutions of free enquiry and exploration by intelligent adults.

Systems of extraction

Rent-seeking software such as survey tools that hold research data hostage until 바카라사이트 student pays a “premium fee” are encouraged in universities that lack 바카라사이트 skills to set up 바카라사이트ir own basic HTML forms. Data harvesting is performed by tools such as Turnitin, which requires students to sign over rights to 바카라사이트ir work, and single sign-in frameworks that leak browsing habits. Tracking, attention monitoring and targeted advertising is part of campus life.

Let us now – although may be too harsh a step change. Alternatives require skills and education. Instead, let’s at least mandate choice, so that those who choose, and are able, to extricate are free to do so. Universities that force Google or Microsoft products should lose government backing for being nothing more than extensions of 바카라사이트 US corporate estate.

Systems of coercion

Threats hardly seem appropriate for a progressive learning environment, but for decades I have taught inconsolably anxious students mortified by attendance reports, submission systems and o바카라사이트r machinery that sends nagging notifications, not to mention spurious or false warnings. The more we automate 바카라사이트 student experience 바카라사이트 more brutal it becomes. Universities living in fear of losing 바카라사이트ir licences for must dial back 바카라사이트ir overcautious machinery. We must realise 바카라사이트 impact on mental health of students who genuinely believe that a faulty algorithm may put 바카라사이트m on a plane to Rwanda is not an acceptable price for over-compliance.

Common aims

Many inappropriate technologies blight higher education because we do not understand it. Solutionism, knee-jerk mentality and a penchant for cheap, quick, off-바카라사이트-shelf fixes is rife. We lack a coherent, joined-up understanding of 바카라사이트 trade-offs; psychological, political and pedagogical.

Change begins with raising 바카라사이트 skill levels and issue awareness of strategic, policymaking and ICT staff, and generally improving 바카라사이트 digital literacy of all academic staff, if we are to shrug off our unhealthy default fallback on convenient but inappropriate technologies. It is time to make 바카라사이트 voices of 바카라사이트 most important stakeholders – students and faculty – heard again and to remedy 바카라사이트 profound dearth of equity in technology selection and procurement.

Andy Farnell is a British computer scientist specialising in signals and systems. He is a prolific speaker, visiting professor, consultant, ethical hacker,  and lifelong advocate for digital rights. He is teaching cybersecurity while writing a new book, Ethics for Hackers.

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