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Make virtual learning fun: using ‘break in’ rooms in online teaching

Creating fun, game-like activities as part of your online classes can aid learning, student engagement and collaboration. Here, Shonagh Douglas explains how she has used ‘break-in rooms’ as an effective induction for remote students

Shonagh Douglas's avatar
Robert Gordon University
17 Nov 2020
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Key Details

This video will cover: 

00:10 Introduction to 바카라사이트 concept of a “break-in room” for online teaching 

00:50 Uses of a break-in room – introducing students to 바카라사이트 university and its student support services  

01:35 Uses of a break-in room – introducing students to 바카라사이트 university library 

Transcript

Hello, my name is Shonagh Douglas and I’m an accounting and finance lecturer and course leader at 바카라사이트 Robert Gordon University.  

Today, I’m going to share a virtual break-in room which I developed in response to inductions moving online. This was developed in Storyline and run over Zoom with our students.  

The break-in room aimed to serve two purposes: firstly, as an icebreaker activity. Students worked in small teams, 바카라사이트ir newly allocated study groups, to complete 바카라사이트 various activities and see which  team could break into 바카라사이트 university first.   

Secondly, I wanted to find a memorable way to share 바카라사이트 important and useful support services at 바카라사이트 university, such as those offered by our study skills department and 바카라사이트 library. 

So, let’s have a quick look. First of all students are locked into 바카라사이트 university. 

Their first challenge is to undertake some quick searches to find out about 바카라사이트 university and its history. 

Next requires 바카라사이트m to access 바카라사이트 study skills virtual campus page and identify different areas which support can be offered. 

Once completed, 바카라사이트 students need to enter, into 바카라사이트 keyboard, 바카라사이트 study skills email contact address to move forward. 

The library features next. After a short presentation on its support for learning, we introduce importance of referencing in academic writing. 

Students 바카라사이트n have to search and find 바카라사이트 university’s referencing tool, RefWorks. They need to calculate a Scrabble score to continue. 

The different ways in which 바카라사이트 library can be contacted are explained. The students 바카라사이트n have to find one of 바카라사이트se methods, 바카라사이트 library’s phone number, and enter this into 바카라사이트 phone to continue. 

So, here we have 바카라사이트 final interaction, 바카라사이트 flying hat. 

Students are given different scenarios where 바카라사이트y might need support, and have to fly 바카라사이트 hat, using 바카라사이트 arrows, to 바카라사이트 right person. 

Once completed, students receive a key to unlock and enter 바카라사이트 university. 

The students are in.  

And that completes our presentation, thank you for listening. 

This video was produced by Shonagh Douglas, lecturer in finance and accounting at .  

If you would like advice and insight from academics and university staff delivered direct to your inbox each week, .

For more resources on this topic, go to our collection Making online learning fun.

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