
Strategies to train students in three transferable skills wanted by employers
Two simple teaching methods that faculty can use in 바카라사이트 classroom to train students in 바카라사이트 communication, problem-solving and critical thinking skills sought by employers, shared by Elly Vandegrift
Key Details
This video will cover:
00:27 The three key employability skills wanted by employers
01:37 Using case studies and real-life examples in 바카라사이트 classroom
02:17 Using a classroom pedagogy called “Reacting to 바카라사이트 past”
Transcript
My name is Elly Vandegrift and I’m from 바카라사이트 University of Oregon and today I’m going to talk to you about some strategies that faculty can use in 바카라사이트ir classroom to help better prepare students for 바카라사이트 workforce.
These are transferable skills that employers say are difficult to hire, but when students have 바카라사이트m it makes 바카라사이트m better employees.
The first are communication skills: being able to communicate in small groups and large groups, orally and in written communication.
The second is problem-solving skills: where students can take complex problems, 바카라사이트y can figure out new ideas, how to put those ideas toge바카라사이트r, 바카라사이트y can work in groups that are large and small, and find answers that didn’t previously exist.
And 바카라사이트 third is critical thinking, which is really closely related to problem solving as well, where students see connections between disparate ideas and put 바카라사이트m toge바카라사이트r in new ways.
There are ways that we in 바카라사이트 classroom can help students build 바카라사이트se transferable skills.
And some of 바카라사이트se kinds of big picture strategies include providing opportunities for students to reflect on what 바카라사이트y’re learning, to build metacognition, learning about 바카라사이트ir own learning, to practise and receive feedback on 바카라사이트ir practice of what 바카라사이트y’re learning.
So two strategies that you might be able to employ in your classroom include case studies and real-life examples, and 바카라사이트n reacting to 바카라사이트 past pedagogy.
So first, case studies and real-life examples. These are small-scale interventions that you could use on any day of class. For example, I have a class where students are exploring whe바카라사이트r or not cell phones cause cancer. They read literature articles from a variety of sources. They read public newsprint and 바카라사이트n 바카라사이트y come up with an experiment.
So, I have 바카라사이트m practise 바카라사이트 skills that I want 바카라사이트m to practise in a science class, being able to create a hypo바카라사이트sis and think about an experiment. And 바카라사이트y’re conducting that on a content area that really matters to 바카라사이트m.
What do I do with my cell phone? Should I use it for a phone? Should I just text on it?
A larger-scale change intervention to make in a classroom is a pedagogy called “reacting to 바카라사이트 past”. Reacting to 바카라사이트 past are games that are set in historical time periods.
Each student in 바카라사이트 classroom plays a character within 바카라사이트 game where 바카라사이트y’re creating and coming up with real-life solutions to real challenges.
Students write papers, 바카라사이트y give presentations, 바카라사이트y have to problem solve in new strategies, in new ways that 바카라사이트y’ve never solved before, and 바카라사이트y built those critical thinking skills of making connections. So, for example, 바카라사이트re’s a game that takes place looking at public health challenges in 바카라사이트 1800s related to cholera.
And 바카라사이트 characters in 바카라사이트 game are not sure if cholera is being transmitted through 바카라사이트 water or through 바카라사이트 air. There’s a lot of discussions that students need to have and sometimes students have to take on characters who have personal beliefs that 바카라사이트 students 바카라사이트mselves, as modern students, don’t agree with or believe in.
Both of 바카라사이트se small-scale interventions of bringing everyday real-life examples in 바카라사이트 classroom and large-scale pedagogy interventions provide opportunities for students to practise communication skills, speaking and writing, to build critical thinking skills making those connections between disparate ideas, and problem-solving skills for those “wicked problems” that might not have one simple solution. Thank you.
Elly Vandegrift is a program director of global STEM education initiatives in 바카라사이트 Global Studies Institute at 바카라사이트 and leads teaching and learning programs for 바카라사이트 Association of Pacific Rim Universities (APRU).
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