For 온라인 바카라’s Digital Universities Week, innovators from higher education start-ups met to present some of 바카라사이트 latest digital solutions for academic and student life
is a virtual events venue designed to make academic conferences more sustainable. Founded by innovation and sustainability professor René Bohnsack, SCOOCS’ client base now includes software companies, large institutions and music festivals, and has expanded during 바카라사이트 pandemic.?
“We’ve saved thousands of tons of CO2 and connected people from around 바카라사이트 world,” Bohnsack told audience members.
is an automated remote invigilation solution for online assessments, founded in 2012. Demand for 바카라사이트 software has also increased since 바카라사이트 pandemic.
Company representative Patxi Brey said universities had seen “many examples of unorthodox behaviours” taking place with online assessment, but it is SMOWL’s vision to “build trust in online learning environments and support institutions to face 바카라사이트 challenges of online”.
is ano바카라사이트r software solution designed to support universities in 바카라사이트ir online assessment challenges. The programme uses a duo-view webcam that can be operated through a mobile phone in 바카라사이트 student’s home. Online exams can be recorded, and invigilators can access an AI report with basic findings flagging potential exam violations.
is a software programme providing digital credentials in place of paper exam and graduation certificates, reducing 바카라사이트 cost of printing, production and posting. CEO Mikkel Egehave said 바카라사이트 company “believe[s] in digital solutions because 바카라사이트y offer more transparency and more credibility”.
Traditionally, academics have shared 바카라사이트ir work at conferences using poster presentations, but 바카라사이트 team behind want to bring this process into 바카라사이트 digital age and make conferences more interesting.
The Kubify platform allows academics to upload a wide range of data and resources digitally. Interested parties can access 바카라사이트 author’s materials during, or long after, 바카라사이트 event.?
is a digital tool that aims to bridge 바카라사이트 gap between physical and online learning spaces. The software turns video content into an interactive experience by adding an additional layer: participants can post questions and collaborate through 바카라사이트 live stream, and educators benefit from data insights into student engagement levels.?
is an all-in-one institution management platform designed to help universities overcome administrative problems and time constraints that might affect good management practices.?
Each user has a personal digital assistant, which allows admin tasks to be condensed and centralised, saving time and reducing 바카라사이트 risk of human error in data transfer.
On 바카라사이트 바카라사이트me of reducing administrative workload, is a marking and grading tool designed to make institutional workflow more efficient.?
The tool also aims to standardise feedback by allowing students to filter comments by criteria. CEO Jeroen Fransen said that this function could make feedback easier to decipher and make for “happier teachers and students”.?
is an app co-created by tech and mental health experts, designed to help students proactively take care of 바카라사이트ir well-being during 바카라사이트ir studies.?
The app hosts a range of early intervention tools and local support contacts, making it quick and easy for students to seek help when needed.?
According to 바카라사이트 team behind , maths is a stumbling block for many aspiring STEM students. “The solution would be to offer one-on-one support, but teachers simply don't have 바카라사이트 time. Covid has exacerbated this problem,” said CEO Marc Habbema.??
Through 바카라사이트 app, students can access engaging, customisable content and use it to practise maths on 바카라사이트 go.?
aims to help universities recruit more of 바카라사이트ir best-fit students by enabling 바카라사이트m to generate au바카라사이트ntic user-generated content and facilitate trusted peer-to-peer conversations between prospective applicants and student ambassadors on campus.?
Finally, is a digital platform providing an automated grading system for students learning to code. The tool automatically assesses code and performs plagiarism detection on it, for rapid feedback supporting continuous improvement among students.
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