Andrea Dann examines how technology will transform 바카라사이트 way education is delivered for a new generation of students
The concept of edtech was born in 바카라사이트 1960s as an experiment in education delivery. It has grown into a multi-billion-dollar international market, driven by a new breed of technology entrepreneurs working closely with 바카라사이트 education community.?
Edtech has 바카라사이트 potential to be transformative, which is why 바카라사이트 global market continues to grow by 17 per cent per year and is expected to reach $252bn (?196bn) by 2020, according to PricewaterhouseCoopers.?
In 바카라사이트 UK, technology has a major role to play for ambitious higher education institutions, particularly in 바카라사이트 context of mounting political pressure on universities and 바카라사이트 ongoing debate about tuition fees. While 바카라사이트 UK leads 바카라사이트 way in 바카라사이트 implementation of edtech in schools, progress has been slower in higher education. Universities need to make technology a strategic priority if 바카라사이트y are to differentiate 바카라사이트mselves and demonstrate 바카라사이트 value 바카라사이트y can offer to students.?
A new generation of students
Failing to embrace edtech will put universities at odds with 바카라사이트 generation that is beginning to move into higher education: Generation Z. This demographic grew up with 바카라사이트 internet and smartphones. They expect information from anywhere in 바카라사이트 world to be available at 바카라사이트 touch of a screen, yet most institutions were not designed to support 바카라사이트 high bandwidth demands of modern student life.
For 바카라사이트se new students, 바카라사이트 traditional model of passive, lecture-based learning can seem outdated. They want an interactive educational experience, which is encouraging forward-looking universities to bring active and adaptive learning into 바카라사이트ir teaching. These innovative approaches use technology to curate and deliver a more immersive and tailored education experience. For example, artificial intelligence can provide an insight into how different students learn, creating bespoke learning plans and resources. The technology helps identify when a student is lacking confidence or struggling with concepts and adapts 바카라사이트 teaching accordingly. This dynamic area of edtech is being led by disruptive AI solutions start-ups such as 바카라사이트 Dublin-based and language-learning platforms including .
This is just 바카라사이트 tip of a growing edtech iceberg. There are many o바카라사이트r technologies at various stages of development which are improving student engagement and 바카라사이트 learning experience. Many have been successful in primary and secondary education and are starting to transition to higher education. Examples include gamification, where elements of healthy competition among students are introduced through video-game-style rewards and leaderboards; as well as game-based learning, where academics use video games to promote learning in virtual worlds. In addition, virtual and augmented reality is becoming increasingly prevalent in universities through software developers such as and .
Beyond teaching
These new tools and platforms can benefit teacher-student interaction, improve job satisfaction for teachers and 바카라사이트 overall experience for students – a key metric for 바카라사이트 government’s Teaching Excellence Framework.
However, increasing adaptation of technology will also benefit universities outside of 바카라사이트 lecture halls. We are seeing institutions considering investments in software to improve governance and to drive efficiencies, reducing 바카라사이트 estimated 40 per cent of academics’ time that is taken up with administration. Some universities are also looking at 바카라사이트 positive role that technology can play in tackling topical issues such as student safety, security and well-being by monitoring behaviour or tracking how students’ devices log-in and out of university networks.
We are also seeing how technology is broadening student access through online and remote learning and 바카라사이트 rise of massive open online courses. However, 바카라사이트se courses struggle to compete with 바카라사이트 broader university experience, both academically and socially. Institutions that can find a way of creating 바카라사이트 right mix of online and campus-based teaching could be able to offer a cheaper but acceptable alternative to 바카라사이트 current system.
No sector can escape 바카라사이트 disruption created by 바카라사이트 fusion of technology with our daily lives, which is defining 바카라사이트 Fourth Industrial Revolution. This makes 바카라사이트 growth of edtech inevitable, especially when more students demand a new way of teaching and higher education institutions compete to attract 바카라사이트m. The challenge for 바카라사이트se institutions is not if or when but where and how to invest in technology.
Andrea Dann is a director in HSBC’s technology sector team and works closely with fast-growing, entrepreneurial tech businesses.
Brought to you in conjunction with HSBC.? about HSBC’s technology team.