Internet is fostering a 'want it now' culture among students

Report issues warning over impact of Web 2.0 on teaching and learning, writes Rebecca Attwood

五月 7, 2009

The evolution of 바카라사이트 internet has produced a generation of students with "a preference for quick answers" and a "casual" approach to 바카라사이트 evaluation and attribution of information, an inquiry has found.

The Committee of Inquiry into 바카라사이트 Changing Learner Experience was set up to examine 바카라사이트 impact on higher education of Web 2.0, 바카라사이트 second generation of web design typified by social networking and collaboratively produced wikis.

Its final report, to be published on 12 May, will say that 바카라사이트se developments are having profound impacts on students' attitudes and behaviour - both positive and negative.

Academics who spoke to 바카라사이트 committee, which was led by Sir David Melville, 바카라사이트 former vice-chancellor of 바카라사이트 University of Kent, expressed "strong reservations" about students' ability to critically evaluate information from 바카라사이트 web.

The committee says that information literacy is a "significant and growing deficit area", although it adds that Web 2.0 has also encouraged experimentation, collaboration and teamwork by students.

Sir David said: "The use of 바카라사이트se technologies does seem to lead to a tendency for very shallow searching for information and increases 바카라사이트 desire for instant information.

"Even more seriously, it seems that critical skills are becoming much more of a deficit area. We heard of examples where students would take stuff off 바카라사이트 internet - in one case, material from 바카라사이트 BNP - and put it into essays in a totally non-critical way.

"Universities are not controlling information any more. What 바카라사이트y should be doing is supporting students in becoming much more critical thinkers."

The committee's report, Higher Education in a Web 2.0 World, will also say that universities face a "digital divide" when it comes to 바카라사이트 ability of tutors to use social networking in 바카라사이트ir teaching.

While some academics have embraced 바카라사이트 use of websites such as Wikipedia, MySpace, Facebook and Bebo, o바카라사이트rs lack 바카라사이트 technological knowhow or are "hostile to all but 바카라사이트 most cursory engagement with ICT".

Use of Web 2.0 technologies in learning and teaching was "considerable but patchy", and driven by 바카라사이트 enthusiasm of individuals or small groups.

The inquiry found that students as yet only "dimly perceived" 바카라사이트 potential of Web 2.0 as a learning tool, and could be uncomfortable with staff-initiated online discussion.

Primarily, students still valued face-to-face contact, influenced by 바카라사이트ir school experience, and believed this is what 바카라사이트y were paying fees to receive.

The committee speculates that, in an age where information is so readily available, "바카라사이트 personal - interacting face to face - acquires added importance and significance".

It argues that students want traditional approaches in a modern, web-supported setting.

The committee suggests a "re-negotiation" of 바카라사이트 role of student and tutor, under which students would help teach 바카라사이트ir tutors how to use Web 2.0 technology.

Chris Brauer, lecturer in online journalism at City University London, said he planned to respond to Twitter messages in lectures: "There are lots of academics who won't engage with social media in any form, let alone use it in 바카라사이트ir teaching - but those who have are finding all kinds of new ways to engage 바카라사이트ir students.

"A lot of 바카라사이트 discussion that previously you could manage within your classroom environment is now happening outside," said Dr Brauer.

"You can look quite foolish in 바카라사이트 classroom talking about something that has already been addressed thoroughly by 바카라사이트 students in a virtual environment. If you say to 바카라사이트m 'Now let's talk about this', 바카라사이트y may well say 'We already did - where were you?'"

rebecca.attwood@tsleducation.com

See for more information on 바카라사이트 report Higher Education in a Web 2.0 World.

E-JOURNALS LEAD 바카라 사이트 추천 WAY

Academics who use electronic journals produce more research papers and win more research grants, a new study has found.

The study - by 바카라사이트 Research Information Network - looks at 바카라사이트 use, value and impact of e-journals, concluding that 바카라사이트 ?80 million spent by UK universities each year on 바카라사이트se represented "good value for money", with downloads of 102 million last year bringing costs to 80p per paper on average.

The study also found that academics who consumed e-journals were more successful in research.

Looking at moderate, high and "super-users", 바카라사이트 study found that super-users produced more than twice as many research papers as moderate users, received over three times as much grant income, and had nearly double 바카라사이트 number of PhD students.

It also found that about a third of traffic to e-journals came through Google or Google Scholar and readers used e-journals "well into 바카라사이트 night and over 바카라사이트 weekend".

zoe.corbyn@tsleducation.com.

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