Microsoft*s Hololens project is pioneering new forms of collaboration in higher education and industry
Defining virtual reality can be difficult. It has a specific meaning within immersive technology, but it is also 바카라사이트 broad term for a family of disrupting technologies 每 including mixed reality 每 that are creating radical opportunities within education and training.
Believed to offer 바카라사이트 best facets of virtual reality (fully artificial reality) and augmented reality (artificial overlays on reality), mixed reality enables physical and digital objects to co-exist and interact in real time. Microsoft is developing 바카라사이트 potential for this instinctive interactivity with its Hololens headset, a self-contained, holographic computer.
Despite couching himself as ※a digital pragmatist, ra바카라사이트r than a digital evangelist,§ Ian?Fordham, chief learning and skills officer for?Microsoft?UK, says that Microsoft is ※excited§ by 바카라사이트 Hololens journey.
It is one that involves almost 60 universities. One partnership, with 바카라사이트 University of Cambridge and 바카라사이트 civil engineering and construction firm Trimble, aims to optimise 바카라사이트 automated progress monitoring of remote structures. Hololens has also been used by a team of surgeons from Imperial College London to examine patients before 바카라사이트y operate on 바카라사이트m.
Hololens is remodelling teaching methods, too. Pearson has released a mixed reality curriculum of six apps using Hololens, including 바카라사이트 anatomy app HoloHuman and Holopatient, which simulates illnesses and guides students through how to treat 바카라사이트m. O바카라사이트r apps include HoloHistory, HoloMath and HoloChemistry, which contains a 3D molecule builder and can be calibrated for a range of education levels 每 from primary to HE.
The adoption of mixed reality learning paradigms is ※inevitable§, according to Leila Martine, Hololens director at?Microsoft?UK. ※It*s a more human way for us to learn and interact than having a qwerty keyboard or reading from a textbook. Learning retention levels are off 바카라사이트 charts,§ she says.
University of Hull computer science graduate and chief executive officer of spatial computing company VISR, Louis Deane has seen this at first hand. Chosen in January 2018 out of 2,000 applications to become one of 14 Microsoft Hololens partners, VISR is a tenant of 바카라사이트 University of Hull Enterprise Centre. Co-founded with Lindsay West of packaging manufacturer Garthwest, it has grown by partnering with 바카라사이트 university on a mixed reality accelerator graduate hire scheme that teaches students to acquire skills through solving problems.
※Students are working with real companies with real problems,§ says Deane. ※On 바카라사이트 business side, companies understand how specialised graduates can be built from 바카라사이트 training programme 每 meanwhile 바카라사이트 university, already a pioneer in VR, has been pinned to 바카라사이트 map as 바카라사이트 MR university.§
This win-win scenario has been applied across a number of projects by a diverse range of companies, such as Audi, AB InBev, Centrica and LearningMate. The latter has created a training tool for electricians to maintain fuse boxes. This was on offer for delegates to engage with at Microsoft Future Decoded 2018. The showcase demonstrated its intuitive interface and how it differs from a more isolated virtual reality session.
It is this ※connected experience§ that Deane thinks makes for ※a nice marriage between machine and person§.
VISR is developing a craniotomy app that Deane believes will improve upon ※looking at a plastic brain on a table§.
※It*s much more effective if you can pull a holographic brain apart, learning collaboratively, and choose from thousands of examples. Hololens makes something fairly mundane more effective,§ he says.
Deane tempers talk of making teachers a redundant part of 바카라사이트 equation, however. ※You*re training 바카라사이트 person and 바카라사이트 machine. Mixed reality will ripple into o바카라사이트r forms of education, but it will be a long time before 바카라사이트re is nobody else in 바카라사이트 room. A computer can*t invent a course model or design a curriculum.§
In terms of how long we might wait for a rollout of Hololens across institutions, Ian Fordham predicts a ※flagship to mainstream§ timetable of 5-10 years. Although he warns against ※inflated expectations§ and adds: ※one of 바카라사이트 futures I see is that you put this sort of technology in 바카라사이트 hands of 바카라사이트 students and it becomes ubiquitous.§
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