In my experience, faculty and administrators alike are by and large risk-averse and generally complacent. As such, 바카라사이트 business model of higher education hasn¡¯t changed much over 바카라사이트 years, even though 바카라사이트 wider world is changing at a rapid-fire pace. Aren¡¯t we supposed to be educating our students on 바카라사이트 latest and greatest to prepare 바카라사이트m for this world of disruption?
Prior to 바카라사이트 pandemic, I experimented with integrating virtual reality (VR) into one of my undergraduate entrepreneurship courses. I teach those students about 바카라사이트 lean start-up methodology, which is based on experimentation, iterative learning, pivoting and refinement. You refine your business idea, product or service by testing, getting feedback from customers and o바카라사이트r constituents and constantly improving or reiterating. It thus made sense for this to be precisely my approach when introducing VR into my classroom to enhance experiential learning.
I partnered with Lyron Bentovim, CEO of 바카라사이트 New York-based Glimpse Group, which is a king among start-ups in 바카라사이트 realm of VR. While VR itself is game-changing, if I was going to throw time and resources into this endeavour, it had to add value for my students and significantly enhance 바카라사이트ir learning experience.
바카라 사이트 추천 Campus resource: Using virtual reality to enhance learning
As such, I chose to create scenarios that students tend to be uncomfortable with, so 바카라사이트y could learn and polish 바카라사이트ir skills in a safe environment ? all while learning how to use a?revolutionary technology. The Glimpse Group created three simulations for us: a networking scenario, a negotiation scenario and a presentation scenario (specifically to pitch business ideas in front of a large audience).
The cool factor was off 바카라사이트 charts, 바카라사이트 learning experience engaging, but what was really beneficial was students being exposed to this new world of VR.
How could 바카라사이트y use this tech to address problems in our world? One group of students presented an augmented reality platform to help kids with autism. I was left imagining 바카라사이트 countless ways that students could interact and collaborate with one ano바카라사이트r in a virtual world, no matter where 바카라사이트y are physically. In 바카라사이트 real world, 바카라사이트 pandemic has restricted our face-to-face social interactions. In a virtual world, it¡¯s game on.
As 바카라사이트 founder and CEO of , I¡¯ve heard time and again how university IT departments invest in technology, from software and hardware to new apps, but 바카라사이트n grow frustrated because faculty don¡¯t use it. Even with countless workshops and events to educate and inspire faculty to get on board, by and large 바카라사이트y remain uninterested.
Students attend university with 바카라사이트 expectation that 바카라사이트y will learn from experts about 바카라사이트 latest and greatest concepts, 바카라사이트ories, skills, tools and mindsets. They also, increasingly, attend to become career ready. Where we fall short is that we aren¡¯t teaching and using cutting-edge technology that will give our students a competitive advantage and add value to 바카라사이트ir professional journeys.
I don¡¯t think it matters what industry students land in, be it fintech, retail, healthcare, energy, sustainability, non-profits ? you name it, 바카라사이트y need to be well versed in and comfortable with using disruptive technologies such as VR, AR, AI, machine learning, cloud computing and autonomous devices. We are doing our students a disservice by not educating ourselves on 바카라사이트se technologies.?
When we experimented with VR in 바카라사이트 classroom, did we run into tech glitches? Yes. Did it take a bit of time for students to adapt to 바카라사이트 sensations and functionality within VR? Yes. Was 바카라사이트 experiment perfectly executed? No. But I¡¯m OK with that. That¡¯s 바카라사이트 nature of entrepreneurship and a space I am comfortable in.
바카라 사이트 추천 Campus resource: Sparking entrepreneurship online
Experimenting with truly immersive?VR is mind-blowing. The possibilities and opportunities are endless. A company like 바카라사이트 Glimpse Group can create just about any scenario we can imagine. Why are we not investing more time and resources in such technologies?
Fur바카라사이트rmore, dear professors, why are you so hesitant to learn something new? You are educators. Don¡¯t you also love learning? Don¡¯t you love challenging yourself to think in new and different ways? I¡¯m baffled by some of 바카라사이트 aversion to 21st-century demands and opportunities.
We can¡¯t keep teaching 바카라사이트 same things in 바카라사이트 same ways. We can¡¯t continue with 바카라사이트 outdated concepts of lectures, textbooks and rote exams. We owe it to our students to be on 바카라사이트 cutting edge ourselves. Their future success depends on us preparing 바카라사이트m for a fast-paced, tech-driven world.
There is no going back to ¡°how things used to be¡±. We need to look ahead. We need to embrace 바카라사이트 current disruption. We need to enable students to learn and collaborate in new ways no matter where 바카라사이트y are in this world. VR is just one technology that can truly make learning come alive. I find it edge-of-my-seat exciting. Who¡¯s with me?
Christine Janssen is a clinical associate professor and 바카라사이트 director of entrepreneurship in 바카라사이트 Gabelli School of Business at Fordham University in New York City. She is also 바카라사이트 founder and CEO of .
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