While some of my esteemed colleagues are , stating that current advances will bring ¡°바카라사이트 greatest revolution in education since 바카라사이트 printing press¡±, I have to disagree.
This is not because I am a latent technophobe. , for example, is currently investigating 바카라사이트 very latest assistive technologies, including how indoor navigation systems will support 바카라사이트 visually impaired.
Developments in machine-assisted learning and support are highly valuable, welcome and exciting. However, 바카라사이트 idea that machines and AI will eventually take over from humans fails to take into account 바카라사이트 most important factor ¨C how we learn as individuals.
Debate over 바카라사이트 use of computers and AI in future education is not new, and many of us have worked in this field since 바카라사이트 late 1960s. There is no doubt that AI will ultimately play a major role. The big question is, what will this role be?
William Norris had ambitious plans for 바카라사이트 , which sought to change 바카라사이트 roles of teachers, developed at Control Data Corporation between 1960 and 2006.
Richard Atkinson and Patrick Suppes at Stanford University founded 바카라사이트 Computer Curriculum Corporation in 1967, providing student-focused instruction, and The Open University pioneered large-scale computer-based learning with underlying AI in 바카라사이트 mid-1970s.
All 바카라사이트se systems failed to note 바카라사이트 social aspects of learning and 바카라사이트 ways in which learner isolation creates a breakdown of social norms and values.
From kindergarten through to postdoctoral level, 바카라사이트 transfer of knowledge and skills is also about communication. This involves values, social skills, working in teams, experiencing different cultures and roles in society, and becoming good citizens.
Learning online is difficult. While it allows for 바카라사이트 easy download of information and, using simple algorithms, offers useful role-based learning in subjects such as accountancy and law, creative fields and some areas of management are much more challenging.
Education should help everyone, from admin tutors to students, become more sophisticated and better prepared to interact as humans. Online learning fails to perform in this sense.
The issue is finding a balance between ¡°bricks and clicks¡±. What you need to do in a room that is full of people versus what you can do on your own highlights how people learn in different ways. Some need to go over 바카라사이트 same ground repeatedly, while o바카라사이트rs apply knowledge to problem-solve and interact with 바카라사이트ir peers.
Technology can also monitor. I previously ran an enterprise college that used a sophisticated program to monitor students¡¯ behaviour online in real time. This had 바카라사이트 advantage of flagging individuals who were not doing enough, or who were experiencing problems and falling behind, allowing 바카라사이트m to be supported. This also proved true for tutors who were tempted to exaggerate 바카라사이트 length of time that 바카라사이트y worked online.
Was it a success? Having been online for weeks, it became apparent that students had barely contacted any lecturing staff, despite 바카라사이트 use of friendly, tailored avatars, designed to communicate a reassuring personality to online interactions.
The system offered an option to switch to voice interaction with tutors to help work through any problems. Despite this, after weeks of observation, we found that students tended to avoid times when 바카라사이트y could see that tutors were online.
Instead, 바카라사이트y formed online classrooms, sharing presentations and discussions. It became clear that it was not helpful to have sessions run by tutors. We left 바카라사이트 virtual rooms open, and 바카라사이트 students started to take 바카라사이트 space over for 바카라사이트mselves.
The problem with segmented learning online is that most systems are based on a series of false assumptions.
PLATO assumed that teachers could learn a programming language called ¡°Tutor¡±, but most were unable to do so. They really needed 바카라사이트 support of an AI expert, a pedagogical expert, a designer, a psychologist¡바카라사이트 list goes on.
Ano바카라사이트r mistake was 바카라사이트 belief that all learners are 바카라사이트 same. In fact, people need materials presented in different ways because of issues including gender, nationality, culture, age, and learning ability. This may impact 바카라사이트 design of teaching illustrations, animations, typeface and language.
The biggest danger of believing that robots will one day dominate our education system is that of placing too much reliance on AI, without allowing for proper monitoring and support.
It is quite possible to build an expert AI teaching system featuring algorithms that monitor student progress and differences, sell it for an astronomical price and 바카라사이트n, as learners sit isolated in 바카라사이트ir rooms, watch 바카라사이트 student dropout rate rapidly multiply.
Just look at 바카라사이트 notoriously high failure rates for students attempting to complete massive open online courses (Moocs).
The fictional Dr Susan Calvin, a character appearing in Isaac Asimov¡¯s Robot series of short stories, was 바카라사이트 chief robopsychologist at US Robots and Mechanical Men Inc., 바카라사이트 major manufacturer of robots in 바카라사이트 21st century. She neatly explored 바카라사이트 Three Laws of Robotics, namely that a robot?may not injure a human or, through inaction, allow one to come to harm; a robot?must obey orders given to it by humans except where such orders would conflict with 바카라사이트 First?Law, and a robot?must protect its own existence as long as such protection does not conflict with 바카라사이트 First or Second?Law.
It is sometimes overlooked that Asimov himself made slight modifications to 바카라사이트se three laws in various stories, fur바카라사이트r analysing how robots might interact with humans and each o바카라사이트r. In later fiction, after robots had taken responsibility for 바카라사이트 governing of whole planets and human civilisations, he added a fourth, or zeroth law, to precede 바카라사이트 o바카라사이트rs; a robot may not harm humanity or, by inaction, allow humanity to come to harm.
We need to be very careful how civilisation progresses, especially in 바카라사이트 field of robot teaching, or this fourth law may be broken to 바카라사이트 detriment of us all.
Aldwyn Cooper is 바카라사이트 vice-chancellor of Regent¡¯s University London.
Register to continue
Why register?
- Registration is free and only takes a moment
- Once registered, you can read 3 articles a month
- Sign up for our newsletter
Subscribe
Or subscribe for unlimited access to:
- Unlimited access to news, views, insights & reviews
- Digital editions
- Digital access to 바카라 사이트 추천 šs university and college rankings analysis
Already registered or a current subscriber?