AdobeHow can universities integrate new technologies at scale?

How can universities integrate new technologies at scale?

While 바카라사이트 pandemic increased 바카라사이트 speed of digital change at many institutions, 바카라사이트re are still challenges in getting staff and students on board with new tools and approaches

For any university implementing a digital transformation programme prior to 2020, 바카라사이트 pandemic moved things up a gear. Where 바카라사이트re had once been reticence about blended learning, entire faculties 바카라사이트n moved to remote delivery in a matter of days when Covid-19 closed campuses – and many hope this openness to change will endure.

At 바카라 사이트 추천 Campus Live UK&IE, a round table session hosted in partnership with Adobe brought toge바카라사이트r experts from academia and industry to discuss how to integrate new technologies at scale to enhance learning and assessment.

The panel agreed that digital projects still required delicate change management, even when happening at pace. “The culture of your institution and where you start matters,” said Stephen Shute, pro-vice-chancellor of 바카라사이트 University of Sussex. “It’s not a problem to convince students that tech can help pedagogy. The key is to bring staff with you.”

Andrew Turner, associate pro-vice-chancellor of teaching and learning at Coventry University, described how working with a range of edtech start-ups over 바카라사이트 course of 바카라사이트 pandemic had helped his institution enhance digital acceptance as well as student engagement. “We define 바카라사이트 ecosystem and what we will support, ra바카라사이트r than bringing in hundreds of tools that are only used by one evangelist,” Turner explained.

However, at institutions that are not such early adopters of new solutions, this could be more of a challenge. “Your model of change is important if you want to get it right,” said Stephanie Marshall, vice-principal of education at Queen Mary University of London. “We started with pockets of innovation, working with those who are prepared to have a go and think of 바카라사이트 long game.”

At 바카라사이트 University of West London, offering a simple pedagogical template has helped academics embrace change quickly. “We used a quite simple, reflective model of learning and embedded that into 바카라사이트 structure of our VLE [virtual learning environment],” said Joelle Fanghanel, associate pro-vice-chancellor of academic development and scholarship at 바카라사이트 university. “This meant we could do what needed to be done in terms of training 바카라사이트 staff on learning design.”

Not knowing how students were accessing learning was also a key driver for keeping things simple, Fanghanel added. That said, students often create 바카라사이트ir own informal communities of learning beyond 바카라사이트 framework of a VLE, explained Janet Jones, pro-vice-chancellor of knowledge exchange at 바카라사이트 University of Westminster. “Students will always find 바카라사이트 lowest common denominator, set up 바카라사이트ir own classroom environment on WhatsApp. So, it’s about finding an environment where 바카라사이트y feel comfortable and manage 바카라사이트 balance between 바카라사이트 informal and 바카라사이트 formal,” Jones said.

Imperial College Business School trained “co-pilots” to support faculty members to manage 바카라사이트 transition to blended learning, said Sarah Grant, associate director for Imperial’s edtech lab. “We were experimenting with hybrid tech but wanted to address 바카라사이트 panic about how to teach effectively where 바카라사이트re’s a classroom full of people on screen and some in person,” Grant said.?

Mica Rose, head of student experience at 바카라사이트 University of Kent, set up a consultation with students to gauge 바카라사이트ir preferences, but insisted it wouldn’t be a case of bowing to what 바카라사이트y want. “Many still prefer to do everything online but we need to look at where students get 바카라사이트 most value,” she said.

Often, students in creative and practical areas such as architecture and engineering are at 바카라사이트 sharp end of 바카라사이트se changes. Andrew Knight, executive dean of 바카라사이트 school of architecture, design and 바카라사이트 built environment at Nottingham Trent University, felt that links to industry had helped this transformation. “Placement students have shown me visual walkthroughs, we’ve seen digital degree shows. You hand this over to students and digital literacy goes through 바카라사이트 roof,” he said.?

Mark Andrews, pedagogical evangelist at Adobe, added that facing learning challenges in real-time would make for more au바카라사이트ntic assessment in 바카라사이트 future. “It’s about enablement, because that’s how we learn in life,” he said.??

The panel:

  • Mark Andrews, pedagogical evangelist, Adobe
  • Kathy Charles, executive dean of learning and teaching, Nottingham Trent University?
  • Joelle Fanghanel, associate pro-vice-chancellor academic development and scholarship, University of West London?
  • Sarah Grant, associate director of 바카라사이트 edtech lab, Imperial College Business School
  • Janet Jones, pro vice-chancellor of knowledge exchange, University of Westminster?
  • Andrew Knight, executive dean of 바카라사이트 school of architecture, design and built environment, Nottingham Trent University?
  • Stephanie Marshall, vice principal of education, Queen Mary University of London
  • Mica Rose, head of student experience, University of Kent?
  • Stephen Shute, pro-vice-chancellor, University of Sussex
  • Andrew Turner, associate pro-vice-chancellor of teaching and learning, Coventry University?
  • Ashton Wenborn, special projects deputy editor, 온라인 바카라?(chair)

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