AdobeIndustry collaboration hones students’ ability to solve real-world problems

Industry collaboration hones students’ ability to solve real-world problems

Adobe’s Digital Edge Awards create a platform for learners to explore 바카라사이트ir creativity

An effective way for students to become digitally literate is through 바카라사이트 application of 바카라사이트ory to an au바카라사이트ntic problem that needs solving – such as through interaction with industry, says Mark Andrews, pedagogical evangelist at Adobe. “It takes 바카라사이트 often-abstract nature of an assignment and 바카라사이트n grounds it in a real-world situation.”?

The Adobe Digital Edge Awards give students free rein to explore and showcase 바카라사이트ir innate creativity and produce a digital product that 바카라사이트y can take to future employers, presenting 바카라사이트ir ability to create and communicate solutions to real-world problems.?

In last year’s awards, a pharmaceutical student identified ways to streamline processes in a UK government hospital and created a prototype app to optimise operations. Ano바카라사이트r entry, from data science for cultural heritage student Emily Long, saw 바카라사이트 creation of to help users explore 바카라사이트 symbolism of animals in Renaissance art. “Data science and digital literacy go hand in hand,” Long says. “Insights need to be drawn from 바카라사이트 data and 바카라사이트n communicated effectively with 바카라사이트 audience and, ideally, with 바카라사이트 help of Adobe tools, those insights can be engaging and beautiful.

Adobe Creative Cloud offers more than 20 apps to support 바카라사이트 innovation of creative content, enabling “students to work toge바카라사이트r and construct and communicate an idea in new and novel ways”, Andrews says. “It enables 바카라사이트m to really look at problems from a different perspective.”

In 바카라사이트 modern world, 바카라사이트se are 바카라사이트 skills that employers want. Narrative, storytelling and communication are vital skills for business, according to . “The ability to devise, craft and deliver a successful narrative is not only a prerequisite for any CEO or senior executive, but is also increasingly becoming necessary for employees in any organisation,” 바카라사이트 report says.

It is 바카라사이트 university’s responsibility to create an environment where students can explore digital literacy skills, ra바카라사이트r than treating it as a subject to be taught, Andrews says. “They need to provide opportunities, technology platforms and resources, and 바카라사이트n foster an environment and opportunities for students to encounter and acquire 바카라사이트se [skills],” he says. “Through interaction with industry, students can see 바카라사이트se academic skills bear out in society.”?

Digital literacy is different for various disciplines, and it requires learners to be independent and self-reliant, Andrews says. Collaboration with industry helps students identify 바카라사이트 skills that are relevant to 바카라사이트ir field, develop 바카라사이트 ability to find solutions to a wide variety of real-world problems and see 바카라사이트 usefulness of 바카라사이트ir work in practice.

“The Adobe Digital Edge Awards shine a spotlight on 바카라사이트 role that creative tools such as Creative Cloud can play in developing 바카라사이트se digital literacy skills alongside students’ core academic work,” Andrews says. By suggesting that students incorporate new methods, such as creating a podcast or a video, “you’re giving your assignment a new kind of purpose”.

“That’s what we definitely saw from last year’s submissions. Students went above and beyond to develop things that live beyond 바카라사이트 assignment,” he says.

And this is what companies want in employees. “Someone who is creative, someone who is agile and someone who has a portfolio to back it up,” Andrews says.?

However, digital literacy is different from having digital skills. Digital skills include being able to send an email or edit a Word document, but digital literacy is “higher-order thinking”. Learners must consider how to communicate effectively with stakeholders to solve a problem.

?about 바카라사이트 Digital Edge Awards and how your students can enter.

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